Making Memories!

using Game | Level | Systems | Design!

Blockouts
fan horizon forbidden west

Bank Relic Ruin

Blockout based on Horizon Forbidden West. A relic of the old ones. Who knows what valuables might hide in the mysteries

Ultimate VTT – Olive Branch Interactive

River Town

River town is a big town that profits of the nearby water work. A medieval town that inspires great profits and prosperity to the world!

fan horizon forbidden west

College Ruin
Rebel Camp

Blockout based on Horizon Forbidden West. From sanctuary of knowledge to Tenakth brutality. Explore the ruins of a University while fighting off Rebels!

FAN Horizon Forbidden West Blockout

Ruined Super Mart Outpost

Blockout based on Horizon Forbidden West. With a peak into the daily life of the old ones!

Stopmotion/Fan ghostrunner

Level 1 & 2

StopMotion was my take on Ghostrunner with the mechanic to stop time, this would give players unique ways to travers terrain. I won’t be working on it anymore however. It has been fun, but I want to create a project that has a more distinct identity and feels unique. StopMotion was very inspired by Ghostrunner, and it got pretty far for a first solo game. However, It is time to take what I’ve learned and create something more special!

Games I’ve Worked On:

Ultimate VTT – Amidst The Eidolon

  • June 27, 2025
  • Level Design, Open World Design, Systems Design

StopMotion

  • December 31, 2024
  • Combat Design, Level Design, Mechanic Design, Systems Design, Traversal Design

Cosmic Campus

  • July 05, 2023
  • Combat Design, Level Design, Mechanic Design, Systems Design

Portville

  • October 25, 2024
  • Level Design, Open World Design, Puzzle Design, Quest Design, Systems Design

Road Rage

  • April 19, 2024
  • Level Design, Mechanic Design, Traversal Design

Sea Of Debris

  • September 22, 2022
  • Mechanic Design, Quest Design

DuckOff

  • February 18, 2022
  • Combat Design, Mechanic Design, Systems Design

Rebound Bullseye

  • May 13, 2022
  • Level Design, Puzzle Design

Heaven’s Climb

  • March 01, 2024
  • Level Design, Traversal Design

Mountain of Light

  • September 22, 2023
  • Level Design, Puzzle Design, Systems Design

Game Design Blog:

About me:

I believe that games are not just software but experiences, and these experiences are what makes them special. Our emotional connection to a game connects us, even if the game is not multiplayer. Some very special games can become memories for life.