Making Memories!

using Game | Level | Systems | Design!

"I believe that games are not just software but experiences, and these experiences are what makes them special. Our emotional connection to a game connects us, even if the game is not multiplayer. Some very special games can become memories for life."

Blockouts

FAN Horizon Forbidden West Blockout

Super Mart Ruin Rebel Outpost

Blockout based on Horizon Forbidden West. With a peak into the daily life of the old ones!

Games I’ve Worked On:

Cosmic Campus

  • July 05, 2023
  • Combat Design, Level Design, Mechanic Design, Systems Design

Portville

  • October 25, 2024
  • Level Design, Open World Design, Puzzle Design, Quest Design, Systems Design

Mountain of Light

  • September 22, 2023
  • Level Design, Puzzle Design, Systems Design

Road Rage

  • April 19, 2024
  • Level Design, Mechanic Design, Traversal Design

Sea Of Debris

  • September 22, 2022
  • Mechanic Design, Quest Design

DuckOff

  • February 18, 2022
  • Combat Design, Mechanic Design, Systems Design

Rebound Bullseye

  • May 13, 2022
  • Level Design, Puzzle Design

Heaven’s Climb

  • March 01, 2024
  • Level Design, Traversal Design

Game Design Blog:

About me:

I believe games are a special type of medium, it allows the player to fully connect and immerse themselves in a world. Games have helped me get through tough times, this motivates me to create awesome experiences for people in need. I specialized in Game Systems and Level design because I love to experiment with game mechanics and solve problems. Plus I believe that these skills are both key to create a fun game.