Blockouts
Stopmotion/Fan ghostrunner
Level 1 & 2
StopMotion was my take on Ghostrunner with the mechanic to stop time, this would give players unique ways to travers terrain. I won’t be working on it anymore however. It has been fun, but I want to create a project that has a more distinct identity and feels unique. StopMotion was very inspired by Ghostrunner, and it got pretty far for a first solo game. However, It is time to take what I’ve learned and create something more special!

Games I’ve Worked On:

Ultimate VTT – Amidst The Eidolon
- June 27, 2025
- Level Design, Open World Design, Systems Design

StopMotion
- December 31, 2024
- Combat Design, Level Design, Mechanic Design, Systems Design, Traversal Design

Cosmic Campus
- July 05, 2023
- Combat Design, Level Design, Mechanic Design, Systems Design

Portville
- October 25, 2024
- Level Design, Open World Design, Puzzle Design, Quest Design, Systems Design

Road Rage
- April 19, 2024
- Level Design, Mechanic Design, Traversal Design

Sea Of Debris
- September 22, 2022
- Mechanic Design, Quest Design

DuckOff
- February 18, 2022
- Combat Design, Mechanic Design, Systems Design

Rebound Bullseye
- May 13, 2022
- Level Design, Puzzle Design

Heaven’s Climb
- March 01, 2024
- Level Design, Traversal Design

Mountain of Light
- September 22, 2023
- Level Design, Puzzle Design, Systems Design
Game Design Blog:
About me:

“I believe that games are not just software but experiences, and these experiences are what makes them special. Our emotional connection to a game connects us, even if the game is not multiplayer. Some very special games can become memories for life.“