Things I've learned and improved upon:
- Game Design
- Level Design
- Gameplay Testing
Rebound Bullseye was a physics-based puzzle game made in 2-weeks.
The goal of the game is to clear the level by killing all the robot cowboys on the stage in 3 shots or less. The less shots you take the higher your score. The mechanics of the game are simple. Place walls on the stage and calculate how your bullets will bounce of of them. Each stage had potential to clear them with one bullet. It was up to the player to use their creativity on how.
When we started on the project we wanted to make a game that had good puzzle elements, but we were unsure what people thought of it. So I used my newly earned Unity2D skills to make a small prototype and test our ideas.
The prototype was super simple. The 2 red cubes die if you touch them. Touch them both in one go by placing the selected wall in the top right.
Left click = Placing Walls
Right click drag = Launching ball
By a miracle I was able to find the 2-year old prototype. Feel free to try it out yourself!
The prototype was made in 2-4 hours, but the testing results were very positive. People loved the gameplay and freedom. This was our queue to keep going with this concept. Sadly my tasks was mainly to create the promotional website, since I was the only one in the team that knew HTML and CSS.
However I really wanted to make the levels. So every morning on my bus ride to University I drew sketches of levels. Which we ended up using in the actual game.
And because I wanted each level to have the potential of a 1 bullet win. I thought out of ways that could be achieved. Once I saw 1 or 2 possibilities, I let it be. I wanted the players to have a creative canvas that they could experiment on as well.
The project was a lot of fun, however I wish I could have done more level design. Sadly the promotional website was a must for Saxion.