Heaven’s Climb

Heaven’s Climb

Things I've learned and improved upon:
- Game Design
- Level Design
- Unreal Engine 5
- Environmental storytelling

Heaven’s Climb is a creative outlet with the purpose to familiar myself more with Unreal Engine 5 and Level Design. The main mechanic is super simple; The player can’t jump but they can push themselves with a stick in any direction. I thought it’d be a fun challenge to see how far I can push a mechanic while limiting myself.

Heaven’s Climb is about a man who has passed away from a critical leg injury. He wants to enter heaven but to do that he has to overcome his unresolved trauma in the form of a Climb.

The game is not finished

I was never planning on publishing this game, it always was an experiment for me. So I did not Whitebox anything. I used simple shapes to let the Level Design shine.

I really wanted to make the player feel a certain way while traversing through the level. The emotion side of Game Development was still new to me, and playing around with it is super fun.

The different “Biomes” would test different skills in the player, like this mushroom biome for example would test the intelligence by having more puzzles.

While the waterfall biome would test Timing. Each biome has a different test thus replicating the journey of the main character.

The Haunted Towers tested the precision of the player. By increasing the launch strength when on the green pads.

Overall, I enjoyed working on this. I have learned a lot about level design and game design in general. I don’t know if I will ever return to the project though, but we will see!

Thank you.